Switched my unread and rarely updated blog over to WordPress. Google seems to have forgotten about Blogger and I expect it to find itself on the receiving end of a Google GTFO message in the next year or so to join the ranks of Google Reader and others. I’m not a fan of switching to PHP software, but there don’t seem to be many good open source blogging platforms. The only other “big” option seems to Ghost, and I’ll take PHP over nodejs nonsense any day.
Well it looks like I’ve not posted an update here since the end of 2014. Last post was about big changes of the year ending then and I suppose things are going largely the same. A new addition to the family, a baby girl Emma, but otherwise things are going smoothly and samely. Though now that things are stable, I guess there are a few things I’d like to change up in two general areas: get healthy and get creative.
As usual when I start a new blog, I made a couple posts and promptly forgot about, but I’ll keep trying. There’s been some pretty big changes for me in the past few months. The biggest change that sort of holds all the other changes is that I’ve moved from the suburbs of Dayton, Ohio to Murfreesboro, Tennessee not far from Nashville.
It started out as dipping my toes in the Nashville job market by being really picky and only applying for one job in the Nashville area. I found a job listed on Indeed for a Linux Systems Engineer position that looked like it offered everything I was looking for in a job and I applied by firing off the generic resume attached to my Indeed account.
I didn’t really expect a whole lot from it. The real plan was to start an intensive job search in early 2015. But a couple calls with the recruiter turned into phone interviews, and then a face to face, and before I knew it, I was hired on at Franklin American Mortgage Company. After a decade working within the DoD, the last two years being in HPC, it’s been a big change of pace, but I’m liking being back out in the real world. With the DoD always being a few years behind the rest of IT world, I’ve been working to get caught back up to 2014. So far so good.
Of course changing jobs was the easy part. Much more difficult was moving the wife and kids down here and then disposing of the old house without going totally broke in the process. We actually moved pretty quickly on buying a house and had one a little over a month from starting my new job. It’s a lot bigger a nicer than our old house, and checks off a lot of boxes on my wife’s “dream house” checklist, so that smoothed over her concerns about moving. Getting rid of the old house was the bigger issue, but we actually got pretty lucky and was only on the market for about two months before selling, which isn’t bad for the Dayton area.
All in all, its been a pretty crazy end to 2014 that’s just starting to calm down. If anything, I think I’m in a great position to start out 2015.
While I like my job and don’t have any reason to leave it anytime soon, there is a bit of a problem. I’m just a bit too comfortable where I’m at. I get to play with a lot of neat things(despite the issues faced, vSMP is really a cool bit of technology), but they’re in a rather narrow subset(HPC and supporting technology in my case). Of course it’s not a problem unique to me, lots of people comfortable in their little narrow subsets of technology they use at work. I’ve not touched a Windows server in years and barely know PowerShell. I’m just now hearing about docker. I’ve even been missing out on things like Chef and Puppet because I don’t use them at work(and now I’m kicking myself because maybe they could have).
I keep saying I’d like to try to make video games, but since you have to walk before you can run, I always get bored and stop when trying to make some sort of simple games as a stepping stone to the games I actually want to make. I think I’ve found a way to motivate me to make the simple game I usually don’t care about and make a pretty cool gift for my daughter.
My plan is to make a Mario-like 2D platformer that features her as the star. I’m using Godot as the engine and that seems to be working out pretty well. It seems powerful and scriptable enough to let me do what I need to do while at the same time still doing enough of the heavy lifting so I can spend most of my time on the art, sound, and level design. I haven’t quite decided what direction I’m going with those yet. While it will be a fully 2D game(instead of 3D characters moving across the screen in a 2D fashion like some of the newer Mario games), I don’t know if I want to go with or retro 8/16-bit retro look that’s popular on even new platformers these days, or just go with a nice, yet simple modern style. At least I’ve got a couple of weeks before the art work becomes a more pressing issue while I get to know the engine a little better.
I’ll be posting updates and perhaps even milestone builds of the game here for anyone that wants to follow along.